Town: Thivîcîkè-dîna Fêqê

Thivîcîkè-dîna Fêqê

Thivîcîkè-dîna Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceSëcëngêki Zone
RegionJt-33w Lǐn Holt
Founded1293
Community LeaderCity Manager Mandea Zêbmtêye
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1880 m (6167 ft)
Average Yearly Precipitation196 cm/y (77 in/y)
Population1189
Population Density237 people per km2 (594 people per mi2)
Town AuraCharm
Naming
Native nameThivîcîkè-dîna Fêqê
Pronunciation/ˌʃivɪˈcɪkè/ /ˈdɪna/
Direct Translation[arrival] [wrist; ankle]
Translation[Not Yet Translated]

Thivîcîkè-dîna Fêqê (/ˌʃivɪˈcɪkè/ /ˈdɪna/ [arrival] [wrist; ankle]) is a temperate Town located in the Sëcëngêki Zone of the Union of Engineers.

The name Thivîcîkè-dîna Fêqê is derived from the Iron Elvish language, as Thivîcîkè-dîna Fêqê was founded by Ůhntsi Dyême, who was culturaly Iron Elven.

Climate

Thivîcîkè-dîna Fêqê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 21°C (69°F). Thivîcîkè-dîna Fêqê receives an average of 196 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Thivîcîkè-dîna Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1880 m (6167 ft) above sea level.

Overview

Thivîcîkè-dîna Fêqê was founded durring the late 14th century in winter of the year 1293, by Ůhntsi Dyême. The establishment of Thivîcîkè-dîna Fêqê suffered from many setbacks, delays, and obsticles, most notably a group of Thivîcîkè-dîna Fêqê which required millitary assistance exterminate before the community could finish being built.

Thivîcîkè-dîna Fêqê was built using the conventions of Iron Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Thivîcîkè-dîna Fêqê is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Thivîcîkè-dîna Fêqê is buildings are arranged arround a network of restrictive paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Astonishigly, the millitarily questionable fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Thivîcîkè-dîna Fêqê is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The town has truly fallen to evil.

Civic Infrastructure

Thivîcîkè-dîna Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Thivîcîkè-dîna Fêqê.

Thivîcîkè-dîna Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Thivîcîkè-dîna Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thivîcîkè-dîna Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thivîcîkè-dîna Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Thivîcîkè-dîna Fêqê's public wards, blessings, and other arcane systems.

Thivîcîkè-dîna Fêqê possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Thivîcîkè-dîna Fêqê has a first rate hospital which caters to anyone in need of long term medical care.

Thivîcîkè-dîna Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Thivîcîkè-dîna Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Thivîcîkè-dîna Fêqê's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, winter is long in Thivîcîkè-dîna Fêqê.

The Flea, Giant near Thivîcîkè-dîna Fêqê are known to be almost tame, such that they can be put to domestic use.

Thivîcîkè-dîna Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Invocation energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4827 m2
    • Cattle and Similar Creatures: 297
    • Poultry: 3567
    • Swine: 237
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 118

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

356 of Thivîcîkè-dîna Fêqê's population work within a Foundational Occupation.

798 of Thivîcîkè-dîna Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 35 (3%) are noncontributers.

Points of Interest

The center of Thivîcîkè-dîna Fêqê's town square was built around an ancient standing stone.

POI

History

A local has came up with a wonderful new idea (27451 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

The the a large bag of Transmutation, an a large bag imbued with great amounts of Transmutation energies was created in Thivîcîkè-dîna Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History